

Also a salvation for short spellers to do any damage in late game lol. More consistent damage are always welcome. Reducing durations prevent them from stacking and saves you from a world of pain especially if you're not using Cat/Wells or other cleansing methods.Ĭan't go wrong - Bovine Booster/Impossible Engine (boost damage). Again, ailments are no joke in this game. Meta bc ailments suck - Looking Glass (reduces all ailments duration by 1). This combo isn't bad either if you use that button a lot in story mode. Scrambling forces you to pass a turn in story, but freezes the timer in arena (which is actually busted), so spam the scramble button, get loads of gems, let loose. Treasures Srcamble, the broken arena meta - Time Helmet (scrambles for extra gems), Iron Rod (increase gems effect). First companion you get, so yea fitting lol. One of them heals for 2 hearts (2.5/3 with base/upgraded healing treasure), so when attacks + DoTs hurt you more than that (which is usually mid game onwards) she's irrelevant. Standby if you have max (10) health potions. Mother Goose: gives you a health potion every 4 turns. godly spelling or cheating with anagram solver lol). Unfortunately the passives are often too random and not strong enough from his debut onwards (mid game), therefore he's pretty mediocre at all skill levels unless you can one-shot everything (aka. Jack of all trades in its very essense, and the only passive companion. Passive can be ailments resistance, armor, heals, or damage.

Monkey King: gives a passive and changes that every 4 turns. Combos well with the broken arena meta treasures (see below), which does make him very good in arena. Very late game companion, fitting for promoting even more damage, but then fire tiles can crumble all your gems so what gives. Still prone to the same "ailments cripple you harder than you can nuke back". Skeletrox: gives a gem (if you have none) or upgrades all existing gems on board every 4 turnsīad for short spellers, but promotes snowballing for long spellers because gems galore, nukes galore. Use him along with a healthy stack of cleanse potions and you're sexy. Problem still lies on ailments - if you're stricken with a crippled tile his entire kit might just go to waste. Legendary Master: stuns enemy and powers you up every 4 turnsĮnemy stun = one turn of no damage taken, which does help tremendously for short spellers. Late game companion, fitting with how hard enemies can nuke/cripple you. Situationally better than cat if you're not suffering from tile ailments (other than fire tiles), but shielding means he never standby and hence no clutch cleansing. Short spellers need him like water as one turn immunity could prevent a 5 heart nuke (it happens). Wells: cleanses you and gives you one turn invulnerability every 4 turns Plus, you get him pretty early in the game. With how stacked DoTs can nuke you (harder than raw attacks) themselves and a crippled board hindering your spelling and thus nuking power, cleansing is your ultimate savior. Easily the best companion in every skill level.

Cheshire Cat: cleanses you and your board every 4 turns.
